Chain Burn Deck Breakdown

Main Deck

Chain Strike
Chain Strike
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

    Pot of Duality
    Pot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



      Tag(s):

      Just Desserts
      Just Desserts
      Just Desserts
      Trap Normal
      Just Desserts

        Inflict 500 damage to your opponent for each monster they control.

        Ojama Trio
        Ojama Trio
        Ojama Trio
        Trap Normal
        Ojama Trio

          Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

          Secret Barrel
          Secret Barrel
          Secret Barrel
          Trap Normal
          Secret Barrel

            Inflict 200 damage to your opponent for each card in their hand and for each card they control.

            Main: 55

            1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
            Gorz the Emissary of Darkness
            DARK 7
            Gorz the Emissary of Darkness
            • ATK:

            • 2700

            • DEF:

            • 2500


            When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


            1 cardLava Golem 1 cardLava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            1 cardMarshmallon 1 cardMarshmallon
            Marshmallon
            LIGHT 3
            Marshmallon
            • ATK:

            • 300

            • DEF:

            • 500


            Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


            3 cardSwift Scarecrow 3 cardSwift Scarecrow
            Swift Scarecrow
            EARTH 1
            Swift Scarecrow
            • ATK:

            • 0

            • DEF:

            • 0


            When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


            3 cardEffect Veiler 3 cardEffect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            1 cardBook of Moon 1 cardBook of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              2 cardChain Strike
              2 cardChain Strike
              Chain Strike
              Spell Quick
              Chain Strike

                Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                1 cardForbidden Chalice 1 cardForbidden Chalice
                Forbidden Chalice
                Spell Quick
                Forbidden Chalice

                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                  3 cardPot of Duality
                  3 cardPot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    3 cardAccumulated Fortune 3 cardAccumulated Fortune
                    Accumulated Fortune
                    Trap Normal
                    Accumulated Fortune

                      Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                      2 cardAmaze Attraction Cyclo-Coaster 2 cardAmaze Attraction Cyclo-Coaster
                      Amaze Attraction Cyclo-Coaster
                      Trap Normal
                      Amaze Attraction Cyclo-Coaster

                        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                        1 cardCeasefire
                        1 cardCeasefire
                        Ceasefire
                        Trap Normal
                        Ceasefire

                          If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                          3 cardCompulsory Evacuation Device
                          3 cardCompulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            3 cardDimension Wall 3 cardDimension Wall
                            Dimension Wall
                            Trap Normal
                            Dimension Wall

                              Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                              3 cardDust Tornado 3 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                3 cardJar of Greed 3 cardJar of Greed
                                Jar of Greed
                                Trap Normal
                                Jar of Greed

                                  Draw 1 card.


                                  3 cardJust Desserts 3 cardJust Desserts
                                  Just Desserts
                                  Trap Normal
                                  Just Desserts

                                    Inflict 500 damage to your opponent for each monster they control.


                                    2 cardMagic Cylinder
                                    2 cardMagic Cylinder
                                    Magic Cylinder
                                    Trap Normal
                                    Magic Cylinder

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                      2 cardOjama Trio 2 cardOjama Trio
                                      Ojama Trio
                                      Trap Normal
                                      Ojama Trio

                                        Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                        3 cardReckless Greed
                                        3 cardReckless Greed
                                        Reckless Greed
                                        Trap Normal
                                        Reckless Greed

                                          Draw 2 cards and skip your next 2 Draw Phases.


                                          3 cardSecret Barrel 3 cardSecret Barrel
                                          Secret Barrel
                                          Trap Normal
                                          Secret Barrel

                                            Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                            1 cardThe Transmigration Prophecy 1 cardThe Transmigration Prophecy
                                            The Transmigration Prophecy
                                            Trap Normal
                                            The Transmigration Prophecy

                                              Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                              3 cardThreatening Roar 3 cardThreatening Roar
                                              Threatening Roar
                                              Trap Normal
                                              Threatening Roar

                                                Your opponent cannot declare an attack this turn.


                                                1 cardTrap Dustshoot
                                                1 cardTrap Dustshoot
                                                Trap Dustshoot
                                                Trap Normal
                                                Trap Dustshoot

                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                  3 cardWaboku 3 cardWaboku
                                                  Waboku
                                                  Trap Normal
                                                  Waboku

                                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.



                                                    CHAIN BURN Decks in OCG








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